![skyrim flying mod animation not working skyrim flying mod animation not working](https://i.ytimg.com/vi/cPpS1Prs1og/maxresdefault.jpg)
- #SKYRIM FLYING MOD ANIMATION NOT WORKING INSTALL#
- #SKYRIM FLYING MOD ANIMATION NOT WORKING MODS#
- #SKYRIM FLYING MOD ANIMATION NOT WORKING TRIAL#
- #SKYRIM FLYING MOD ANIMATION NOT WORKING WINDOWS#
I was wondering about overwrite mods in general, eg output from SKSE, FNIS, Bodyslide etc.
![skyrim flying mod animation not working skyrim flying mod animation not working](https://i.ytimg.com/vi/xss64XcmeUk/maxresdefault.jpg)
ġ GENDER modifications for Animations\maleġ7 GENDER modifications for Animations\femaleĪlternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0ĩ4 animations for 2 mods successfully included (character)
![skyrim flying mod animation not working skyrim flying mod animation not working](https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/15775-1-1344121760.jpg)
Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations). Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Skyrim SE: 1.4.2.0 - E:\Steam\steamapps\common\Skyrim Special Edition\ (Steam)
![skyrim flying mod animation not working skyrim flying mod animation not working](https://i3.ytimg.com/vi/1Xj9I_z-6S8/hqdefault.jpg)
If there is any info I can give to help figure out what is going on please let me know. I also have it set to put Output to a specific mod instead of overwrite, but it fails to do that as well (this not the cause of the above issue, above issue existed before I started trying to put output directly to a mod "FNIS Output" instead of overwrite).
#SKYRIM FLYING MOD ANIMATION NOT WORKING INSTALL#
My base directory is not the install directory for MO2. I am using PCA () so there SHOULD be something there to find. I have FNIS working fine in MO2 with SSE with one small but very critical exception:įNIS never finds any additional animations. Doing anything else will cause your game to fail. Your screenshot also shows the game launcher set to be run, your MO should be calling SKSE as the executable to run. MO parses the installed location to appear as though it is coming from the game's data folder, just as is done for all other mods. If installed correctly in MO FNIS will be called from something like:ĭ:\steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users Regarding FNIS, your included screenshot shows FNIS - XXL being called from:ĭ:/documents/Mod Organizer v1_3_11-11\mods\Fores New Idles in Skyrim - FNIS\ FNIS Behaviour 6.3 XXL\Data\tools\GenerateFNIS_for_user Removing MO and installing fresh is also an option, ensuring to save your "profiles, mods and downloads" folders. Moving this is just a simple case of renaming the folder and then checking your INIs to see that nothing is 'hard-written' to point to the previous folder. No need for the duplication of the version numbering or to have the Nexus number included in it, MO is preferred or 'Mod Organizer' if you want more. However the true purpose of renaming it is due to the name of the chosen folder: " Mod Organizer v1_3_11-11". On purely managerial level MO shouldn't be installed into your 'Documents' because it isn't a document! Defeats the purpose of named folders if you don't follow the schema. I'm about to check the videos on the MO wiki today.
#SKYRIM FLYING MOD ANIMATION NOT WORKING TRIAL#
I would use trial and error, dragging items to the top level until the message said "Looks good". As for the "top level" thing, I did get notices reminding me of that in MO. I don't think I have the regular FNIS, I got the XXL instead. So the MO location is basically D:/documents/Mod Organizer v1_3_11-11 Would that be ok, or should I still move it? Would moving it mean I have to uninstall and reinstall the current mods? And will that mess with the game?Īlso, I think what you're seeing is that I have FNIS XXL and FNIS creatures it has the word "ANIMALS" in the mod name. But just to clarify, my documents folder is the first folder right under my D drive I moved it there because I didn't want documents in the default C drive location. Hi! Thanks a bunch! I can try to re-install MO if you think I should. Please check the MO wiki and watch the video tutorials on what to do with this. It looks like you just pressed OK in the install dialogue instead of checking to make sure the mod was installing in the 'top level'. That second issue also raises something you need to be aware of with some archives installed in MO. Only one or the other is needed, best to stick with just FNIS.
#SKYRIM FLYING MOD ANIMATION NOT WORKING WINDOWS#
This will impact on Windows in the future with exceeding file length limits.